D&D Next: 25 Principles of Successful Adventuring

D&D Next is more newbie friendly than previous editions of D&D. This means more players will be joining the ranks! Yippie! For new players, adventuring and dungeon crawling can be daunting. No amount of tips or warnings can help. The only thing that truly guides you is the Nike way: Just do it.

Nonetheless, principles can advise. This list of “25 Principles of Successful Adventuring” has been around for ages. Unfortunately, the original link seems to have fallen off the face of the interwebz.

But first, the list has two shameless missing rules:

1. Gary Gygax’s “Rule of Right”: Always turn right at a T-intersection. (Of course, after forty years of D&D, there are obvious problems with following this rule religiously.)

2. From Sam in the Lord of the Rings: Always bring rope.

DnD_PHB

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25 principles of successful adventuring
by: Terry Chapman

1.    Take elementary precautions.
2.    Who do you trust? Why?
3.    Know your objective and stick to it.
4.    Always gather as much information as you can.
5.    Keep a monster “chronicle.”
6.    Always provide for your escape (or rescue).
7.    Make sure you have the right equipement.
8.    Set up tight security around camp
9.    Think during combat: “He who lives by the sword – when something else will work better – dies by the sword.”
10.    Coordinate group efforts.
11.    Respect your DM. (almost nothing is worse than an angry DM)
12.    Concentrate your attacks.
13.    Don’t split up,  EVER! ( NOTHING is worse than a prepared DM)
14.    Make lots of lists.
15.    Remember, you can’t beat everything.
16.    When you run out of spells…try not to die.
17.    Never flee into unknown areas.
18.    Guard your low level spell casters.
19.    Never back into a corner.
20.    Search everywhere for hidden objects.
21.    Examine everything carefully.
22.    Illusions can be helpful in almost every situation.
23.    Get behind the enemy as soon as possible.
24.    Be creative when using your spells.
25.    MOST IMPORTANT RULE IN D&D:
HAVE FUN!!!!!

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Note: I don’t know who Terry Chapman is, but I downloaded this list in Word document form because it’s got Terry’s name as the author dated 2000. Heh. Good advice is timeless.

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